Plant a base
Choose a plant card, then click your dirt or an unused Deep Pot. A base costs the plant’s full price.
The haunted conservatory
Cultivate ten strange species, pack five, then contest abandoned places where every wall, shadow and patch of light changes the garden.
Rotating battlegrounds
The Haunted Villa and Deserted Corner alternate between rounds. Each gardener brings five plants from a catalogue of ten.
Fill the board · grow the strongest garden
Online 1v1
Create a four-letter room or join another gardener. Both players bring five plants and begin with 100 energy.
Rules of growth
Each tile has a light level. Every occupied plant part generates energy once per second; your final output decides the winner.
Choose a plant card, then click your dirt or an unused Deep Pot. A base costs the plant’s full price.
Click your plant, then an adjacent tile. New parts cost half price and need no pot. Moonvine climbs barriers, Rustorchid roots into them and Ironroot destroys them.
Light changes output. Glassmoss reflects it, Cinderreed feeds on broken barriers, Belladonna suppresses rivals, and Raincatcher bursts every third harvest.
Place a Deep Pot beneath existing growth to make a new spread anchor. Water doubles one plant’s range. Lights boost a part; Shears trim a branch.
Output accumulates in pending energy and pays into your spendable budget every ten seconds. Time expensive growth around the next payout.
There is no round timer. When every growable tile is occupied, the gardener with the highest current energy output per second wins.
Single-player greenhouse
The soil has gone dry.
The final calculation
Connection interrupted
The round is paused while the villa waits for their return.